To start each turn, a player draws a new terrain tile and places it adjacent to tiles that are already face up. Score completed feature(s) (if relevant).Station a follower on the newly-placed tile (optional).Each player's turn consists of three distinct phases: The game starts with a single specific terrain tile face up and 71 others shuffled face down for the players to draw from. The game board is a medieval landscape built by the players as the game progresses. Gameplay The CRFR starting tile has three features: a single city edge, a straight road parallel to that edge, and the field occupying the remainder tile notation describes the features on each edge, clockwise from the north A new edition, with updated artwork on the tiles and the box, was released in 2014. The game has spawned many expansions and spin-offs, and several PC, console and mobile versions. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. Carcassonne ( / ˌ k ɑːr k ə ˈ s ɒ n/) is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English.
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